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phoenix75x



Posts : 61
Join date : 2009-02-02
Age : 41
Location : CALI, USA

PostSubject: Fatal Blow Skill   Thu Nov 26, 2009 2:52 am

I copied and pasted this guide, but the pics won't show. so if u need the link, I'll try to find the page with link for this guide and post here.
Enjoy the reading XD

Fatal Blow

fatal blow is hardest quest v.5(the glory of king)

but sure is not too hard to get it if u have good plan and info and also good team
member..ok let's go!

how to get this skill :
part 1 #
condition : Level 100+
reward : 25% exp capsule *1, 5x exp potion *1, 4god beast ring *1
target : prophet at Chang an
talk with him and click yes i am ready and let fight!



round 1 : white tiger

monster info :
white tiger Level 185 -element=water -HP=36580- STR=510- CON=430- INT=580- WIS=460
earth tiger Level 181 -element=earth- HP=26850- STR=358- CON=351- INT=320- WIS=389
warer tiger Level 182 -element=water- HP=26950- STR=345- CON=330- INT=305- WIS=425
fire tiger Level 183 -element=fire- HP=27500- STR=425- CON=365- INT=310- WIS=375
wind tiger Level 184-element-wind- HP=26590- STR=368- CON=335- INT=325- WIS=395
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord
spd : 2.3k + can move first
spawn order :
2= no spawn
4= 1 time spawn
5= 1 time spawn
6= no spawn
7= 1 time spawn
8= 1 time spawn
killing order : 2 > 6 > 4 > 5 > 7 > 8


round 2 : black turtle

monster info :
black turtle Level 190-elemet=earth- HP=42650- STR=580- CON=480- INT=610- WIS=430
earth turtle Level 186-element=earth- HP=35850- STR=385- CON=384- INT=356- WIS=325
water turtle Level 187-element=water- HP=30000- STR=368- CON=368- INT=336- WIS=410
fire turtle Level 188-elemet=fire- HP=34550- STR=395- CON=395- INT=380- WIS=385
wind turtle Level 189-elemet=wind- HP=31500- STR=375- CON=375- INT=379- WIS=388
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord
spd : 2.5k + can move first

spawn order :
2= no spawn
4= 1 time spawn
5= 2 time spawn
6= 1 time spawn
7= 1 time spawn
8= no spawn
killing order : 2 > 8 > 4 > 7 > 6 > 5


round 3 : fire swan

monster info :
fire swan Level 195-element=fire- HP=53500- STR=650- CON=512- INT=575- WIS=532
earth swan Level 191-element=earth- HP=45500- STR=458- CON=420- INT=450- WIS=425
water swan Level 192-element=water- HP=41500- STR=410- CON=412- INT=432- WIS=435
fire swan Level 193-element=fire- HP=43000- STR=478- CON=418- INT=455- WIS=410
wind swan Level 194-element=wind= HP=42500- STR=425- CON=408- INT=410- WIS=423
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord / REVIVE
spd : 2.8k + can move first

spawn order :
2= no spawn
3= 1 time spawn
4= no spawn
5= no spawn
6= 1 time spawn
7= no spawn
8= 1 time spawn
killing order : 2 > 4 > 5 > 7 > 3 > 8 > 6


round 4 : green dragon

monster info :
green dragon Level 200-element=wind- HP=65000- STR=508- CON=419- INT=411- WIS=422
earth dragon Level 196-element=earth- HP=53000- STR=512- CON=438- INT=456- WIS=412
water dragon Level 197-element=water- HP=49850- STR=498- CON=405- INT=412- WIS=445
fire dragon Level 198-element=fire- HP=52500- STR=565- CON=425- INT=438- WIS=432
wind dragon Level 199-element=wind- HP=51000- STR=508- CON=419- INT=411- WIS=422
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord
spd : 3.5k + can move first

spawn order :
2= no spawn
3= 2 time spawn
4= no spawn
5= 2 time spawn
6= no spawn
7= no spawn
8= 1 time spawn
killing order : 2 > 7 > 4 > 6 > 8 > 3 > 5


round 5 : white tiger and all boss

monster info : same as round 1-4
spd : team avarage spd random move first... but if ur team avarage spd 1.7k+ can alway move first

spawn order :
2= 1 time spawn
3= 2 time spawn
4= 2 time spawn
5= 3 time spawn
6= 1 time spawn
7= 1 time spawn
8= 3 time spawn
killing order : 2 > 7 > 6 > 3 > 8 > 5 > 4


part 2
condition : Level 180+ or rebirthed Level 80+
reward : fatal blow skill(1hit KO / critical strike) *need to pay 8 star for learn it*


round 6 : holy gilen

monster info :
holy Gilen Level 200-element=none- HP=65000- STR=855- CON=638- INT=825- WIS=652
earth Gilen Level 199-element=earth- HP=56800- STR=556- CON=465- INT=489- WIS=435
water Gilen Level 199-element=water- HP=56800- STR=532- CON=415- INT=478- WIS=456
fire Gilen Level 199-element=fire- HP=56800- STR=578- CON=448- INT=495- WIS=446
wind Gilen Level 199-element=wind= HP=56800- STR=520- CON=402- INT=468- WIS=425
spd : 4.6k+ can move first

spawn order :
2= no spawn
3= 1 time spawn
4= 3 time spawn
5= 1 time spawn
6= 1 time spawn
7= 1 time spawn
8= 1 time spawn
killing order : 2 > 4 > 3 > 7 > 6 > 8 > 5



plan :

as u see above if u have wind knight high SPD u can outrun spd monster round1-4
bcos all monster in this quest have seal skill with high success rate bcos high int. and monster use seal skill often
then with wind knight 3.5k+spd will make quest start smoothly and yes if start smoothly will make everything go well...
wind knight just use knight skill on 2earth high hp with attack pestle and fast jump-out and jump-in again untill all monster sp gone
2earth high hp(should 5k+hp) with attack pestle keep suck monster sp untill all monster sp gone
questor def
all pet def
after all monster sp gone(or atleast earth and water) out wind knight high spd and jump-in fire 2k+hp 1.5k+atk....
and out 1 earth high hp and jump-in earth wit....
fire def if no wall and HF and kill same at killing order
earth wit use cuss on monster that fire killing and help seal monster and heal fire
earth high hp wall fire and earth wit and self

....but only few team have wind knight high spd then i will talk about other plan that not use wind knight high spd

bcos this quest have many plan depend on ur team member then i will give the plan that all ppl can do so maybe it
not best plan for u

1st round : white tiger
bcos this part monster still hp not much then only need baked earth and water monster' sp should enough

recomand team member : 2 earth tanker 5k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 2.5k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 2.5k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(4>5>8>) / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 6>2>7>8>5>4
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime
earth high hp keep wall fire and earth wit and help heal sometime

after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor

2nd round : black turtle
bcos this part monster still hp not much then only need baked earth and water monster' sp should enough

recomand team member : 2 earth tanker 5k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 2.5k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 2.5k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(4>5>6) / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 8>2>7>6>4>5
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime
earth high hp keep wall fire and earth wit and help heal sometime
after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor

3rd round : fire swan
bcos this part monster have high hp and stronger than 1st and 2nd round alot then for sure should baked all monster's sp
or atleast earth,water,fire monster

recomand team member : 2 earth tanker 5k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 3k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(5>3>6>Cool / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 7>4>2>8>5>3>6
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime and use undead bird feather
on fire if fire no wall
earth high hp keep wall fire and earth wit and help heal sometime
after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor

4th round : green dragon

bcos this part monster have high hp and stronger than 1st and 2nd round alot then for sure should baked all monster's sp
or atleast earth,water,fire monster

recomand team member : 2 earth tanker 6k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 3k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(5>3>6>4) / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 7>2>8>6>4>5>3
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime and use undead bird feather
on fire if fire no wall
earth high hp keep wall fire and earth wit and help heal sometime
after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor

5th round : white tiger and all boss

bcos this part is random move first then if we got move first we can do it easy but bcos this part monster spawn more than
part1-4 then for easy should baked all monster'sp

recomand team member : 2 earth tanker 6k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor(should have 1 baked potato), 3 alt potato thrower(each should have 2 baked potato)

start with : 1 earth tanker(6k+hp and must wear full magic set 50% anti-seal) , 2 alt potato thrower, questor

plan :
questor def only untill die(in case questor low hp) and wait for revive when quest almost done....if monster move bfor ur
team at 1st turn just logout...will keep going only if ur team move bfor monster at 1st turn / pet baked on water monster(2)
earth tanker def
2 alt potato thrower baked on earth monster(5>3) / pet baked on water monster(6>4)

after 2 alt potato thrower baked on earth and water monster just logout and jump-in 1 another alt potato thrower
and 1 earth tanker

1st earth tanker use undead bird feather on alt potato thrower
2nd earth tanker undead bird feather on alt potato thrower's pet
alt potato thrower baked on fire monster(7) / pet baked on wind monster(Cool

after baked all monster sp logout alt potato thrower and jump-in fire 2k+hp 1.5k+atk

fire def if no wall after got wall only HF self and kill 7>2>6>4>3>5>8
1st earth tanker wall fire
2nd earth tanker wall self

after walled fire logout 1st earth tanker and jump in earth wit for fast kill
earth wit def if no wall and after got wall only cuss monster that fire killing...and seal monster that spawn whic have sp
and use undead bird feather on fire if fire no wall
earth tanker keep wall other and help heal sometime

6th round : holy gilen
this is hardest part bcos this part all monster so strong then for make quest going smoothly need to baked all monster sp

recomand team member : 2 earth tanker 6k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor(should have 1 baked potato), 2 alt potato thrower(each should have 2 baked potato)

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 3k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(5>2>4>Cool / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth wit use fairy skill just logout and jump in 1 alt potato thrower

1st earth tanker use undead bird feather on alt potato thrower
2nd earth tanker use undead bird feather on alt potato thrower's pet
alt potato thrower baked on wind monster(6) / pet baked on fire monster(3)

after alt potato thrower throwed potato just logout and jump-in 1 another alt potato thrower
1st earth tanker use undead bird feather on alt potato thrower
2nd earth tanker use undead bird feather on alt potato thrower
alt potato thrower baked on fire monster(7)

after all monster sp gone out alt potato thorwer and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 2>7>3>6>8>5>4
1st earth tanker wall fire
2nd earth tanker wall slef

after fire got wall just logout 1st earth tanker and jump-in earth wit
earth wit def if no wall and after got wall only cuss monster that fire killing...and seal monster that spawn whic have sp
and use undead bird feather on fire if fire no wall
earth tanker keep wall other and help heal sometime

after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor

**MORE LITTIL TIPS that u should know**

maybe it too hard to find many potato for ur main or earth tanker then u can make low level ALT for get baked potato
by do quest and make him become to potato thrower...and let earth tanker(should 7k+hp and wear full magic set anti-seal
50%)use undead bird feather on him

u can use water 5k+hp instead earth wit if u not hurry...bcos if fire water can revive fire by skill not need to jump-out fire

if earth tanker have attack pestle can use it instead baked potato after 4 monster sp gone

u can use earth fairy instead wall if u rich enough

u can jump-in more fire for fast if monster left only 2-3 spot

all member in team and jumper should have good food(e.g qq noodle,soy rice) and should have 5 pizza atleast

u can done part 1-4 without pestle/baked potato if ur team have wind knight 3.5k+spd....but questor must high hp too
and earth tanker must spam fairy

u can do this quest without attack pestle/baked potato/wind knight 4.6k+sp if ur team member is 3 earth priest 602int 200+con
with full magic set + 1 fire priest 602int 250+con with full magic set

if u have win plate use it at round 6
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b3llair



Posts : 5
Join date : 2009-02-05

PostSubject: Re: Fatal Blow Skill   Wed Dec 02, 2009 11:06 am

I add some pict and fix some order, enjoy Very Happy

Fatal Blow



fatal blow is hardest quest v.5(the glory of king)

but sure is not too hard to get it if u have good plan and info and also good team
member..ok let's go!

how to get this skill :
part 1 #
condition : Level 100+
reward : 25% exp capsule *1, 5x exp potion *1, 4god beast ring *1
target : prophet at Chang an
talk with him and click yes i am ready and let fight!



round 1 : white tiger



monster info :
white tiger Level 185 -element=water -HP=36580- STR=510- CON=430- INT=580- WIS=460
earth tiger Level 181 -element=earth- HP=26850- STR=358- CON=351- INT=320- WIS=389
warer tiger Level 182 -element=water- HP=26950- STR=345- CON=330- INT=305- WIS=425
fire tiger Level 183 -element=fire- HP=27500- STR=425- CON=365- INT=310- WIS=375
wind tiger Level 184-element-wind- HP=26590- STR=368- CON=335- INT=325- WIS=395
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord
spd : 2.3k + can move first
spawn order :
2= no spawn
4= 1 time spawn
5= 1 time spawn
6= no spawn
7= 1 time spawn
8= 1 time spawn
killing order : 2 > 6 > 4 > 5 > 7 > 8

bcos this part monster still hp not much then only need baked earth and water monster' sp should enough

recomand team member : 2 earth tanker 5k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 2.5k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 2.5k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(4>5>8>) / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 6>2>7>8>5>4
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime
earth high hp keep wall fire and earth wit and help heal sometime

after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor



round 2 : black turtle



monster info :
black turtle Level 190-elemet=earth- HP=42650- STR=580- CON=480- INT=610- WIS=430
earth turtle Level 186-element=earth- HP=35850- STR=385- CON=384- INT=356- WIS=325
water turtle Level 187-element=water- HP=30000- STR=368- CON=368- INT=336- WIS=410
fire turtle Level 188-elemet=fire- HP=34550- STR=395- CON=395- INT=380- WIS=385
wind turtle Level 189-elemet=wind- HP=31500- STR=375- CON=375- INT=379- WIS=388
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord
spd : 2.5k + can move first

spawn order :
2= no spawn
4= 1 time spawn
5= 2 time spawn
6= 1 time spawn
7= 1 time spawn
8= no spawn
killing order : 2 > 8 > 4 > 7 > 6 > 5

bcos this part monster still hp not much then only need baked earth and water monster' sp should enough

recomand team member : 2 earth tanker 5k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 2.5k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 2.5k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(4>5>6) / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 8>2>7>6>4>5
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime
earth high hp keep wall fire and earth wit and help heal sometime
after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor



round 3 : fire swan



monster info :
fire swan Level 195-element=fire- HP=53500- STR=650- CON=512- INT=575- WIS=532
earth swan Level 191-element=earth- HP=45500- STR=458- CON=420- INT=450- WIS=425
water swan Level 192-element=water- HP=41500- STR=410- CON=412- INT=432- WIS=435
fire swan Level 193-element=fire- HP=43000- STR=478- CON=418- INT=455- WIS=410
wind swan Level 194-element=wind= HP=42500- STR=425- CON=408- INT=410- WIS=423
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord / REVIVE
spd : 2.8k + can move first

spawn order :
2= no spawn
3= 1 time spawn
4= no spawn
5= no spawn
6= 1 time spawn
7= no spawn
8= 1 time spawn
killing order : 2 > 4 > 5 > 7 > 3 > 8 > 6

bcos this part monster have high hp and stronger than 1st and 2nd round alot then for sure should baked all monster's sp
or atleast earth,water,fire monster

recomand team member : 2 earth tanker 5k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 3k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(5>3>6>Cool / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 7>4>2>8>5>3>6
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime and use undead bird feather
on fire if fire no wall
earth high hp keep wall fire and earth wit and help heal sometime
after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor



round 4 : green dragon



monster info :
green dragon Level 200-element=wind- HP=65000- STR=508- CON=419- INT=411- WIS=422
earth dragon Level 196-element=earth- HP=53000- STR=512- CON=438- INT=456- WIS=412
water dragon Level 197-element=water- HP=49850- STR=498- CON=405- INT=412- WIS=445
fire dragon Level 198-element=fire- HP=52500- STR=565- CON=425- INT=438- WIS=432
wind dragon Level 199-element=wind- HP=51000- STR=508- CON=419- INT=411- WIS=422
attack skill :magical / physical
assistant skill : freez / mess / hot fire / terrafication / cord
spd : 3.5k + can move first

spawn order :
2= no spawn
3= 2 time spawn
4= no spawn
5= 2 time spawn
6= no spawn
7= no spawn
8= 1 time spawn
killing order : 2 > 7 > 4 > 6 > 8 > 3 > 5

bcos this part monster have high hp and stronger than 1st and 2nd round alot then for sure should baked all monster's sp
or atleast earth,water,fire monster

recomand team member : 2 earth tanker 6k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 3k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(5>3>6>4) / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth and water monster sp gone out 1 earth high hp and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 7>2>8>6>4>5>3
earth wit keep seal monster that still have sp and help cuss on monster that fire killing sometime and use undead bird feather
on fire if fire no wall
earth high hp keep wall fire and earth wit and help heal sometime
after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor



round 5 : white tiger and all boss



monster info : same as round 1-4
spd : team avarage spd random move first... but if ur team avarage spd 1.7k+ can alway move first

spawn order :
2= 1 time spawn
3= 2 time spawn
4= 2 time spawn
5= 3 time spawn
6= 1 time spawn
7= 1 time spawn
8= 3 time spawn
killing order : 2 > 7 > 6 > 3 > 8 > 5 > 4

bcos this part is random move first then if we got move first we can do it easy but bcos this part monster spawn more than
part1-4 then for easy should baked all monster'sp

recomand team member : 2 earth tanker 6k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor(should have 1 baked potato), 3 alt potato thrower(each should have 2 baked potato)

start with : 1 earth tanker(6k+hp and must wear full magic set 50% anti-seal) , 2 alt potato thrower, questor

plan :
questor def only untill die(in case questor low hp) and wait for revive when quest almost done....if monster move bfor ur
team at 1st turn just logout...will keep going only if ur team move bfor monster at 1st turn / pet baked on water monster(2)
earth tanker def
2 alt potato thrower baked on earth monster(5>3) / pet baked on water monster(6>4)

after 2 alt potato thrower baked on earth and water monster just logout and jump-in 1 another alt potato thrower
and 1 earth tanker

1st earth tanker use undead bird feather on alt potato thrower
2nd earth tanker undead bird feather on alt potato thrower's pet
alt potato thrower baked on fire monster(7) / pet baked on wind monster(Cool

after baked all monster sp logout alt potato thrower and jump-in fire 2k+hp 1.5k+atk

fire def if no wall after got wall only HF self and kill 7>2>6>4>3>5>8
1st earth tanker wall fire
2nd earth tanker wall self

after walled fire logout 1st earth tanker and jump in earth wit for fast kill
earth wit def if no wall and after got wall only cuss monster that fire killing...and seal monster that spawn whic have sp
and use undead bird feather on fire if fire no wall
earth tanker keep wall other and help heal sometime




part 2
condition : Level 180+ or rebirthed Level 80+
reward : fatal blow skill(1hit KO / critical strike) *need to pay 8 star for learn it*


round 6 : holy gilen



monster info :
holy Gilen Level 200-element=none- HP=65000- STR=855- CON=638- INT=825- WIS=652
earth Gilen Level 199-element=earth- HP=56800- STR=556- CON=465- INT=489- WIS=435
water Gilen Level 199-element=water- HP=56800- STR=532- CON=415- INT=478- WIS=456
fire Gilen Level 199-element=fire- HP=56800- STR=578- CON=448- INT=495- WIS=446
wind Gilen Level 199-element=wind= HP=56800- STR=520- CON=402- INT=468- WIS=425
spd : 4.6k+ can move first

spawn order :
2= no spawn
3= 1 time spawn
4= 3 time spawn
5= 1 time spawn
6= 1 time spawn
7= 1 time spawn
8= 1 time spawn
killing order : 2 > 4 > 3 > 7 > 6 > 8 > 5

this is hardest part bcos this part all monster so strong then for make quest going smoothly need to baked all monster sp

recomand team member : 2 earth tanker 6k+hp, 1 water 4k+hp(must spd faster than earth and fire), 2 fire 2k+hp 1.5k+atk.
(i not recomand fire mage bcos when attack some boss that high int will miss alot) , 1 earth wit 3k+hp(must faster than
fire and earth tanker), questor(should have 1 baked potato), 2 alt potato thrower(each should have 2 baked potato)

start with : 2 earth high hp(each should have 2 baked potato and wear full magic set anti-seal 50%) and 1 earth wit 3k+hp
and questor

plan :
questor and pet def only untill die(in case questor low hp) and wait for revive when quest almost done
2 earth high hp use baked on earth and water monster(5>2>4>Cool / pet heal player or def
earth wit use fairy skill / pet heal player or def

after earth wit use fairy skill just logout and jump in 1 alt potato thrower

1st earth tanker use undead bird feather on alt potato thrower
2nd earth tanker use undead bird feather on alt potato thrower's pet
alt potato thrower baked on wind monster(6) / pet baked on fire monster(3)

after alt potato thrower throwed potato just logout and jump-in 1 another alt potato thrower
1st earth tanker use undead bird feather on alt potato thrower
2nd earth tanker use undead bird feather on alt potato thrower
alt potato thrower baked on fire monster(7)

after all monster sp gone out alt potato thorwer and jump-in fire killer 2k+hp 1.5k+atk
fire def if no wall and after got wall only HF self and kill 2>7>3>6>8>5>4
1st earth tanker wall fire
2nd earth tanker wall slef

after fire got wall just logout 1st earth tanker and jump-in earth wit
earth wit def if no wall and after got wall only cuss monster that fire killing...and seal monster that spawn whic have sp
and use undead bird feather on fire if fire no wall
earth tanker keep wall other and help heal sometime

after monster only have 1 spot left jump-out earth high hp and jump-in water for revive questor

**MORE LITTIL TIPS that u should know**

maybe it too hard to find many potato for ur main or earth tanker then u can make low level ALT for get baked potato
by do quest and make him become to potato thrower...and let earth tanker(should 7k+hp and wear full magic set anti-seal
50%)use undead bird feather on him

u can use water 5k+hp instead earth wit if u not hurry...bcos if fire water can revive fire by skill not need to jump-out fire

if earth tanker have attack pestle can use it instead baked potato after 4 monster sp gone

u can use earth fairy instead wall if u rich enough

u can jump-in more fire for fast if monster left only 2-3 spot

all member in team and jumper should have good food(e.g qq noodle,soy rice) and should have 5 pizza atleast

u can done part 1-4 without pestle/baked potato if ur team have wind knight 3.5k+spd....but questor must high hp too
and earth tanker must spam fairy

u can do this quest without attack pestle/baked potato/wind knight 4.6k+sp if ur team member is 3 earth priest 602int 200+con
with full magic set + 1 fire priest 602int 250+con with full magic set

if u have win plate use it at round 6



plan for high spd wind knight :

as u see above if u have wind knight high SPD u can outrun spd monster round1-4
bcos all monster in this quest have seal skill with high success rate bcos high int. and monster use seal skill often
then with wind knight 3.5k+spd will make quest start smoothly and yes if start smoothly will make everything go well...
wind knight just use knight skill on 2earth high hp with attack pestle and fast jump-out and jump-in again untill all monster sp gone
2earth high hp(should 5k+hp) with attack pestle keep suck monster sp untill all monster sp gone
questor def
all pet def
after all monster sp gone(or atleast earth and water) out wind knight high spd and jump-in fire 2k+hp 1.5k+atk....
and out 1 earth high hp and jump-in earth wit....
fire def if no wall and HF and kill same at killing order
earth wit use cuss on monster that fire killing and help seal monster and heal fire
earth high hp wall fire and earth wit and self

....but only few team have wind knight high spd then i will talk about other plan that not use wind knight high spd
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phoenix75x



Posts : 61
Join date : 2009-02-02
Age : 41
Location : CALI, USA

PostSubject: Re: Fatal Blow Skill   Tue Dec 08, 2009 12:03 am

Ty KyoN for adding the pics and more details at the end Very Happy
Somehow the pics didn't show when I copied and pasted this guide here Surprised
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Bunbun



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Join date : 2009-01-25
Age : 20

PostSubject: Re: Fatal Blow Skill   Sat Jan 02, 2010 3:31 pm

o_o long guide . . xDi ll get lost easily. ;3 but ty for guide anyways!
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